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云技術(shù)還是傳統(tǒng)存儲(chǔ)介質(zhì),XBOX720未來之路

來源:樂游原創(chuàng) 日期:2011/11/17 9:19:48 作者:殺手簡(jiǎn)
962樂游網(wǎng)首頁(yè)游戲資訊 業(yè)界動(dòng)態(tài) → 云技術(shù)還是傳統(tǒng)存儲(chǔ)介質(zhì),XBOX720未來之路

[樂游網(wǎng)導(dǎo)讀]云技術(shù)飛速發(fā)展的今天,很多業(yè)內(nèi)專家都在探討未來的次世代主機(jī)是否支持云技術(shù),甚至云技術(shù)代替?zhèn)鹘y(tǒng)的媒體存儲(chǔ)介質(zhì)。

云技術(shù)飛速發(fā)展的今天,很多業(yè)內(nèi)專家都在探討未來的次世代主機(jī)是否支持云技術(shù),甚至云技術(shù)代替傳統(tǒng)的媒體存儲(chǔ)介質(zhì)。然而用云技術(shù)代替?zhèn)鹘y(tǒng)介質(zhì),恐怕在中國(guó)寬帶速率較差的環(huán)境下難以普及,更不用說方便流暢的享受到云技術(shù)所帶來的便利。當(dāng)然傳統(tǒng)介質(zhì)的花費(fèi)也不是中國(guó)一般玩家所能普遍承受的,不管怎樣,這些都是游戲主機(jī)廠商和游戲廠商的未來戰(zhàn)略。對(duì)于國(guó)內(nèi)的玩家來說,恐怕寄托于破解游戲和主機(jī)。(雖然這種做法確實(shí)對(duì)業(yè)界有很壞的影響)

以下為翻譯http://xbox360.ign.com/articles/121/1212626p1.html,原文見底。 

分析師們一直在對(duì)微軟對(duì)于下一代主機(jī)代號(hào)XBOX720的戰(zhàn)略側(cè)重。說起IndustryGamers,EEDAR,M2的研究,RW Baird的DFC情報(bào)專家一直忙于預(yù)測(cè)公司的下一步行動(dòng)。

越來越多推測(cè)的關(guān)于微軟將如何處理基于云技術(shù)的推進(jìn)游戲的進(jìn)步,來證明像Gaikai和OnLive的服務(wù)。

但是這項(xiàng)技術(shù)有一個(gè)很長(zhǎng)的路要走才可以完全支持家用主機(jī)。而微軟已經(jīng)宣布云這一代主機(jī)的云存檔,這讓人們普遍認(rèn)為該公司不準(zhǔn)備完全放棄光盤和硬盤驅(qū)動(dòng)器。


Billy Pidgeon,M2的研究分析師說,“我不希望廠商離開了新一代游戲機(jī)的物理介質(zhì)格式。云游戲服務(wù)尚未允許大規(guī)模訪問,我同意微軟的說法物理介質(zhì)的更換和基于云的游戲付費(fèi)與是在長(zhǎng)遠(yuǎn)的未來。“

DFC情報(bào)分析師David Cole說,“Xbox 720應(yīng)該肯定有某種物理介質(zhì)的訪問。在云的東西可以打開新的大門,微軟的策略是所有通過框提供服務(wù),基本上它已經(jīng)有點(diǎn)開始云的策略。但是游戲娛樂,這意味著你需要的物理媒體介質(zhì)的存在。我們可以看上周的零售暴動(dòng)作為一個(gè)重要的標(biāo)志。當(dāng)微軟在Xbox 720的云技術(shù)的會(huì)談,我認(rèn)為這是往往更與娛樂/營(yíng)銷方面的業(yè)務(wù)/技術(shù)的一面。”

RW Baird的Colin Sebastian補(bǔ)充說,“任何家用主機(jī)制造商將要為消費(fèi)者提供的混合分配點(diǎn) - 在云和在零售店消費(fèi)者玩的游戲,有這樣大的一個(gè)范圍群體,并沒有一種適合所有情況的解決方案。“

EEDAR的杰西Divnich說,“在數(shù)字化轉(zhuǎn)型將可只是說是過渡,不管是微軟還是索尼也不會(huì)迫使消費(fèi)者到去到達(dá)100%的數(shù)字,數(shù)字化轉(zhuǎn)型最終消費(fèi)者和微軟和索尼將繼續(xù)支持物理介質(zhì),直到大眾市場(chǎng)接受數(shù)字已達(dá)到臨界點(diǎn),我期望的Xbox 720,或任何他們選擇使用它,將作為一個(gè)真正的混合家用主機(jī),支持物理和數(shù)字媒體與長(zhǎng)期希望他們能提供足夠的支持和價(jià)值,以加快這一轉(zhuǎn)變。“

Analysts have been weighing in on Microsoft's likely strategy for its next console, nicknamed Xbox 720. Speaking to IndustryGamers, experts from EEDAR, M2 Research, RW Baird and DFC Intelligence have been busy predicting the company's next move.

Speculation is growing concerning how Microsoft will handle advances in cloud-based gaming, as demonstrated by services like Gaikai and OnLive.

But the technology has a long way to go before it can be embraced wholeheartedly by major console players. And while Microsoft has already announced cloud saves for this generation of consoles, it is widely believed the firm is not ready to completely abandon disc and hard-drives.


Billy Pidgeon, an analyst at M2 Research said, "I don't expect vendors to leave physical media formats out of next-generation consoles. Cloud gaming services can't yet allow access on a scale to realize their inherent disruptive potential. I agree with Microsoft's assertion that cloud-based game delivery as a replacement for physical media is in the long term future."

DFC Intelligence analyst David Cole said, "The Xbox 720 should definitely have some sort of access for physical media. The cloud stuff can open up new doors and Microsoft's strategy is all about delivering services via the box, basically it has been somewhat of a cloud strategy from the beginning. But games are entertainment and this means you need the physical presence. We can just look at the mob at retail last week as a sign of its importance. When Microsoft talks about the cloud technology in Xbox 720 I think it is often more the business/technology side versus the entertainment/marketing side."

Colin Sebastian of RW Baird added, "Any smart console manufacturer will want to offer a mix of distribution points for consumers - both in the cloud and at retail stores. There is such a broad spectrum of games that consumers are playing, and there is not a one-size fit all solution."

EEDAR's Jesse Divnich said, "The digital transition will be just that, a transition, and neither Microsoft nor Sony will force consumers to go 100% digital. The digital transition will ultimately be at the choice of the consumer and Microsoft and Sony will continue to support physical media until the mass market has reached the tipping point of acceptance on digital I'd expect the Xbox 720, or whatever they choose to call it, will act as a true hybrid console, supporting both physical and digital media with the long-term hopes that they can provide enough incentive and value to accelerate that transition."

 

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